
The rendering turned out to be a nice green rug with a fairly long pile. To get the desired result, enter the parameters, as in the screenshot: So far it looks more like an overgrown lawn than a carpet. We will need it if we further want to add texture to the carpet. Next, apply the UVW Map modifier from the same list of modifiers. This will allow us to get a plane randomly divided into polygons. Now we have it just a contour, and we need to fill it. And also we will make it rounded edges, by 100 mm. Select menu Create/Shape/Rectangle.Ĭreate a rectangle and set its parameters in the Modify tab. What are we going to do.įirst, let's create the base for our carpet. The default is always 0.īy adjusting these settings, you can easily and quickly get a realistic model of a carpet, six animals or hair. Extrudes hair roots from the surface of the source object. A smaller value gives a smaller height difference. That is, some of them will be shorter, and some will be longer. Responsible for the diversity in the length of the hairs. With this option, you can cut the pile to a given height. Shows how densely the surface is planted with pile. Responsible for the number of rendering errors. Responsible for the number of segments - the larger the value, the smoother the shape of our hair will turn out. The parameter responsible for the number of villi. Scroll down to the General Parameters tab. Now let's look at the basic settings of our villi. Select the cube / Modify / Modify List / find our modifier. Let's apply it to our object to see what happens. I created a cube to see all the "chips" that I can apply to it, including Hair and Fur. Those familiar with already know that all modifiers are in the Modify tab in the Modify List drop-down menu. So, let's figure out what this modifier is and where to look for it. And today we will figure out how to use it, and we will create a realistic carpet, fur and hair with it. So, to create objects consisting of many hairs, or villi, a very useful modifier is used - Hair and Fur, literally “hair and wool”. In the interior, these are carpets, various fur products, in architectural visualization - grass, and when people are included in the scene - their hair.

No, of course, in this lesson we will not talk about kittens (although someday we may touch on this topic), but about everything that has a surface consisting of small hairs. Sometimes, when 3D modeling, you need to create something fluffy.
