
As far as we are concerned, the game cannot be made in time with more money. Having so many people asking us about the game was great encouragement for us to continue the development.Ĭould you have shifted resources to the project in order to ensure that it launched in 2015? Is that kind of switch even possible? And of course we believed in the vision of Ueda-san, and Ueda-san and the core teams really wanted to see this realised, and so did I. Tech issues aside, the game was still early in development, so we had to have a really strong desire to continue the project and rebuild on PS4. Especially because we were not sure if the game could be made. Given the differences in architecture between the two consoles, that must have been a tough process. And it took a long time to rebuild it on PS4, but now we have the tech foundations and toolset and the team. It was clear the game design had to be compromised to make it work on PS3, and PS4 was coming, so we decided to do it on PS4. We completely rebuilt the game in terms of the technical side – the PS3 code was very optimised for PS3 and it took lots of effort, but still the game didn’t reach the performance it needed, and features were missing.

The reason we’ve shown it at this E3 is we have good confidence in the way development is going. I believe we are showing behind closed doors the actual live code of that level. What we showed in video format is totally playable and is one section of a larger level. What’s going on with development of The Last Guardian?
